![]() (The metaserver arrangements aren't as good as they could be at diagnosing the various sorts of problems that are typical when hosting a server on today's Internet the FAQ covers some of these, although it looks like you got over the NAT hurdle, which is the usual one. I could try and check the specifics of your IP address / hostname if you don't want to publish it here, PM me. The issue is not with one particular vendors sftp site, I use similar scripts to deliver/download files to/from a number of different sites throughout the day and Im seeing. The script will just end there instead of connecting and delivering the files. (BTW, "-meta" isn't quite the right syntax you should use "-meta" or just "-m". Occasionally the scripts will 'hang' at 'Looking up host' and not connect to the sftp site. If you can find a hostname that resolves to your IP address (or make one by using a dynamic DNS service), you can specify that and maybe things will work better. You can override the hostname that will be sent to the metaserver explicitly with the -identity option to the server. The site you mentioned connects to you by IP address, so bypasses all of this. If your ISP has messed things up so that your IP->name lookup results in a name that doesn't then resolve to your IP address (or to anything.) then I guess people will see the symptoms you describe. also I did use dig look at the pictures I provided, running the app on a phone via creating a new apk also did not work, you see it is a plugin issue cuz. Failed host lookup: (OS Error: No address associated with hostname, errno 7). (And if you're on a home Internet connection, your server's idea of its own hostname is probably wrong in this way.) The server is up we can access it in the browser and as well as postman also dig command. It looks like the metaserver does a name->IP DNS lookup, and if the resulting IP address is not the one the metaserver saw the message come from (or lookup fails), then the metaserver ignores your server's specified hostname and does an IP->name lookup, and publishes that name. The server you're running sends its idea of its own hostname to the metaserver. Unix: when Project Invincible is installed, now it stores its settings in $XDG_CONFIG_HOME or $HOME/.config as required by the XDG Base Directory Specification.Guess: perhaps the reverse DNS for your IP address is broken?.Unix: made the binary smaller by stripping information that you don't need to run Project Invincible.Unix: improved performance by enabling more compiler optimizations.Unix: fixed an error message on exit with the closed source "fglrx" AMD graphics drivers.Windows: fixed crash on exit with QeffectsGL.Fixed an use-after-free on exit if a dialog that asks something has been shown.Fixed: the process didn't terminate if you attempted to exit the game when the game showed a dialog that asked something.Fixed a deadlock when changing the number of threads when the engine is thinking. Nmap finished: 2 IP addresses (2 hosts up) scanned in 13.038 seconds Leveraging the O switch within Nmap we were unable to ascertain the operating system.I solved by deleting HKEYCURRENTUSERSoftwareSimonTatham. If there is no hostname or IP address defined then plink will use the command line. ![]()
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